It’s human nature to group like things together. There are also some additional, newer principles sometimes associated with gestalt, such as common fate. There are six individual principles commonly associated with gestalt theory: similarity, continuation, closure, proximity, figure/ground, and symmetry & order (also called prägnanz). Our brains are built to see structure and patterns in order for us to better understand the environment that we’re living in. In the simplest terms, gestalt theory is based on the idea that the human brain will attempt to simplify and organize complex images or designs that consist of many elements, by subconsciously arranging the parts into an organized system that creates a whole, rather than just a series of disparate elements. Regardless of who first proposed the ideas (there have been essays dating back as far as 1890), gestalt theory principles are an important set of ideas for any designer to learn, and their implementation can greatly improve not just the aesthetics of a design, but also its functionality and user-friendliness. The most influential early proposal written about the theory was published by Max Wertheimer in his 1923 Gestalt laws of perceptual organization, though Wolfgang Köhler’s 1920 discussion of Physical Gestalten also contains many influential ideas on the subject. This principle is one of the most important underlying ideas behind the gestalt principles of perception. It’s why we see faces in things like tree leaves or sidewalk cracks. The human brain is exceptionally good at filling in the blanks in an image and creating a whole that is greater than the sum of its parts.
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